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Yardım Animasyonun Durmaması

YgtArdc01

Üye
FT Kullanıcı
Katılım
4 yıl 8 ay 18 gün
Mesajlar
99
Discord
vox's#0001
Herkese merhaba, lsrp-motel scriptini kullanıyorum. Kontrat yaparken eline kağıt geliyor. Fakat oradaki animasyon asla bitmiyor. Animasyonu iptal et dediğim zamanda karakterim sabit kalıyor. Aynısı giyilebilir zırh scripti içinde geçerlidir. Bu sorunu nasıl çözebilirim.
 
DF
lsrp-motels/client/client.lua dosyasını buraya atabilirmisiniz.
 
DF
Kod:
Keys = {
    ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
    ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
    ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
    ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
    ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
    ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
    ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
    ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
    ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}

local ESX = nil
local myMotel = false
local curMotel = nil
local curRoom = nil
local curRoomOwner = false
local inRoom = false
local roomOwner = nil
local playerIdent = nil
local inMotel = false
local enterMotel = false
local exitMotel = false
local FirstSpawn = true
local letSleep = false

Citizen.CreateThread(function()
    while ESX == nil do
        TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
        Citizen.Wait(0)
    end
    while ESX.GetPlayerData().job == nil do
        Citizen.Wait(10)
    end
    ESX.PlayerData = ESX.GetPlayerData()
    createBlips()
    playerIdent = ESX.GetPlayerData().identifier
end)


AddEventHandler('playerSpawned', function()
    if FirstSpawn then
        Citizen.CreateThread(function()

            while not ESX.IsPlayerLoaded() do
                Citizen.Wait(0)
            end
            Citizen.Wait(1000)
            ESX.TriggerServerCallback('lsrp-motels:getLastMotel', function(motel, room)
                print('loading saved room')
                if motel and room then
                    if motel ~= nil and room ~= nil then
                        print('loading saved room 2')
                            curMotel      = motel
                            curRoom       = room
                            inRoom        = true
                            inMotel       = true
                            local roomID = nil
                            local playerPed = PlayerPedId()
                            local roomIdent = room
                            local reqmotel = motel
                            ESX.TriggerServerCallback('lsrp-motels:getMotelRoomID', function(roomno)
                            roomID = roomno
                            end, room)
                            Citizen.Wait(500)
                            if roomID ~= nil then
                            local instanceid = 'motel'..roomID..''..roomIdent
                                TriggerEvent('instance:create', 'motelroom', {property = instanceid, owner = ESX.GetPlayerData().identifier, motel = reqmotel, room = roomIdent, vid = roomID})
                            end
                    end
                end
            end)
        end)
       FirstSpawn = false
    end



end)


function createBlips()
    for k,v in pairs(Config.Zones) do
            local blip = AddBlipForCoord(tonumber(v.Pos.x), tonumber(v.Pos.y), tonumber(v.Pos.z))
            SetBlipSprite(blip, v.Pos.sprite)
            SetBlipDisplay(blip, 4)
            SetBlipScale(blip, 0.6)
            SetBlipColour(blip, v.Pos.color)
            SetBlipAsShortRange(blip, true)
            BeginTextCommandSetBlipName("STRING")
            AddTextComponentString(v.Name)
            EndTextCommandSetBlipName(blip)
    end
end

function getMyMotel()
    if not letSleep then
        ESX.TriggerServerCallback('lsrp-motels:checkOwnership', function(owned)
            myMotel = owned
        end)
        letSleep = true
    end
end

RegisterNetEvent('instance:onCreate')
AddEventHandler('instance:onCreate', function(instance)
    if instance.type == 'motelroom' then
        roomOwner = ESX.GetPlayerData().identifier
        TriggerEvent('instance:enter', instance)
    end
end)

RegisterNetEvent('lsrp-motels:cancelRental')
AddEventHandler('lsrp-motels:cancelRental', function(room)
    local motelName = nil
    local motelRoom = nil
    for k,v in pairs(Config.Zones) do
        for kk,vm in pairs(v.Rooms) do      
            if room == vm.instancename then
                motelName = v.Name
                motelRoom = vm.number
            end
        end
    end
    TriggerServerEvent("lsrp-motels:cancelRental", room)
    TriggerEvent("mythic_progbar:client:progress", {
        name = "renting_motel",
        duration = 2000,
        label = "Kira sozlesmesi iptal ediliyor "..motelRoom,
        useWhileDead = false,
        canCancel = true,
        controlDisables = {
                disableMovement = true,
                disableCarMovement = false,
                disableMouse = false,
                disableCombat = true,
        },
        animation = {
            animDict = "missheistdockssetup1clipboard@idle_a",
        anim = "idle_a",
        },
        prop = {
            model = "prop_notepad_01"  
        }
}, function(status)
        if not status then
            myMotel = false
            letSleep = false
        end
end)
end)

function PlayerDressings()

    ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'room',
    {
        title    = 'Player Clothing',
        align    = 'top-left',
        elements = {
            {label = _U('player_clothes'), value = 'player_dressing'},
            {label = _U('remove_cloth'), value = 'remove_cloth'}
        }
    }, function(data, menu)

        if data.current.value == 'player_dressing' then
            menu.close()
            ESX.TriggerServerCallback('lsrp-motels:getPlayerDressing', function(dressing)
                elements = {}

                for i=1, #dressing, 1 do
                    table.insert(elements, {
                        label = dressing[i],
                        value = i
                    })
                end

                ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'player_dressing',
                {
                    title    = _U('player_clothes'),
                    align    = 'top-left',
                    elements = elements
                }, function(data2, menu2)

                    TriggerEvent('skinchanger:getSkin', function(skin)
                        ESX.TriggerServerCallback('lsrp-motels:getPlayerOutfit', function(clothes)
                            TriggerEvent('skinchanger:loadClothes', skin, clothes)
                            TriggerEvent('esx_skin:setLastSkin', skin)

                            TriggerEvent('skinchanger:getSkin', function(skin)
                                TriggerServerEvent('esx_skin:save', skin)
                            end)
                        end, data2.current.value)
                    end)

                end, function(data2, menu2)
                    menu2.close()
                end)
            end)

        elseif data.current.value == 'remove_cloth' then
            menu.close()
            ESX.TriggerServerCallback('lsrp-motels:getPlayerDressing', function(dressing)
                elements = {}

                for i=1, #dressing, 1 do
                    table.insert(elements, {
                        label = dressing[i],
                        value = i
                    })
                end

                ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'remove_cloth', {
                    title    = _U('remove_cloth'),
                    align    = 'top-left',
                    elements = elements
                }, function(data2, menu2)
                    menu2.close()
                    TriggerServerEvent('lsrp-motels:removeOutfit', data2.current.value)
                    ESX.ShowNotification(_U('removed_cloth'))
                end, function(data2, menu2)
                    menu2.close()
                end)
            end)

        end

    end, function(data, menu)
        menu.close()
    end)




end

RegisterNetEvent('instance:onEnter')
AddEventHandler('instance:onEnter', function(instance)
    if instance.type == 'motelroom' then
        local property = instance.data.property
        local motel = instance.data.motel
        local isHost   = GetPlayerFromServerId(instance.host) == PlayerId()
            Citizen.Wait(1000)
        local networkChannel = instance.data.vid
        NetworkSetVoiceChannel(networkChannel)
    end
end)

AddEventHandler('instance:loaded', function()
    TriggerEvent('instance:registerType', 'motelroom', function(instance)
        enterMotel = true
        EnterMotel(instance.data.property, instance.data.owner, instance.data.motel, instance.data.room)
    end, function(instance)
        exitMotel = true
        Citizen.InvokeNative(0xE036A705F989E049)
        ExitMotel(instance.data.property, instance.data.motel, instance.data.room)
    end)
end)

function EnterMotel(name, owner, motel, room)
    if enterMotel then
        curMotel      = motel
        curRoom       = room
        inRoom        = true
        inMotel       = true
        enterMotel    = false
        local playerPed     = PlayerPedId()

        TriggerServerEvent('lsrp-motels:SaveMotel', curMotel, curRoom)
        Citizen.CreateThread(function()
            DoScreenFadeOut(800)
            while not IsScreenFadedOut() do
                Citizen.Wait(0)
            end
            for k,v in pairs(Config.Zones) do    
                    if curMotel == k then
                        SetEntityCoords(playerPed, v.roomLoc.x, v.roomLoc.y, v.roomLoc.z)
                    end
            end
            DoScreenFadeIn(800)
        end)
    end
end

RegisterNetEvent('lsrp-motels:enterRoom')
AddEventHandler('lsrp-motels:enterRoom', function(room, motel)
    local roomID = nil
    local playerPed = PlayerPedId()
    local roomIdent = room
    local reqmotel = motel
    ESX.TriggerServerCallback('lsrp-motels:getMotelRoomID', function(roomno)
    roomID = roomno
    end, room)
    Citizen.Wait(500)
    if roomID ~= nil then
    local instanceid = 'motel'..roomID..''..roomIdent
        TriggerEvent('instance:create', 'motelroom', {property = instanceid, owner = ESX.GetPlayerData().identifier, motel = reqmotel, room = roomIdent, vid = roomID})
    end
end)

RegisterNetEvent('lsrp-motels:exitRoom')
AddEventHandler('lsrp-motels:exitRoom', function(motel, room)
    local roomID = room
    local playerPed = PlayerPedId()
    Citizen.Wait(500)
    roomOwner = nil
    TriggerEvent('instance:leave')
end)

RegisterNetEvent('lsrp-motels:roomOptions')
AddEventHandler('lsrp-motels:roomOptions', function(room, motel)
    local motelName = nil
    local motelRoom = nil
    for k,v in pairs(Config.Zones) do
        for kk,vm in pairs(v.Rooms) do      
            if room == vm.instancename then
                motelName = v.Name
                motelRoom = vm.number
            end
        end
    end
    ESX.UI.Menu.Open(
        'default', GetCurrentResourceName(), 'lsrp-motels',
        {
            title    = motelName..' Room '..motelRoom,
            align    = 'top-right',
            elements = {
                { label = 'Odaya Gir', value = 'enter' },
                { label = 'Kirayı İptal Et', value = 'cancel' }
            }
        },
    function(data, entry)
        local value = data.current.value

        if value == 'enter' then
            entry.close()
            TriggerEvent("lsrp-motels:enterRoom", room, motel)

        elseif value == 'cancel' then
            entry.close()
            TriggerEvent("lsrp-motels:cancelRental", room)
        end

    end,
    function(data, entry)
        entry.close()
    end)
end)


RegisterNetEvent('lsrp-motels:roomMenu')
AddEventHandler('lsrp-motels:roomMenu', function(room, motel)
    local motelName = nil
    local motelRoom = nil
    local roomID = nil
    local owner = ESX.GetPlayerData().identifier
    for k,v in pairs(Config.Zones) do
        for kk,vm in pairs(v.Rooms) do      
            if room == vm.instancename then
                motelName = v.Name
                motelRoom = vm.number
            end
        end
    end
 
        options = {}

       -- if Config.SwitchCharacterSup then
        --table.insert(options, {label = 'Karakter Degis', value = 'changechar'})
        --end
        table.insert(options, {label = 'Odayı Terket', value = 'leaveroom'})
        if roomOwner == playerIdent then
        table.insert(options, {label = 'Çekmeceyi Aç', value = 'inventory'})
        table.insert(options, {label = 'Birini Davet Et', value = 'inviteplayer'})
        end
       
       

    ESX.UI.Menu.Open(
        'default', GetCurrentResourceName(), 'lsrp-motels',
        {
            title    = motelName..' Room '..motelRoom,
            align    = 'top-right',
            elements = options
        },
    function(data, menu)
        local value = data.current.value
        if value == 'changechar' then
            menu.close()
            TriggerServerEvent("kashactersS:SaveSwitchedPlayer")
            TriggerEvent("mythic_progbar:client:progress", {
                name = "renting_motel",
                duration = 2000,
                label = "Sehri Terket",
                useWhileDead = false,
                canCancel = true,
                controlDisables = {
                        disableMovement = true,
                        disableCarMovement = false,
                        disableMouse = false,
                        disableCombat = true,
                },
               
        }, function(status)
                if not status then
                    inMotel = false
                    TriggerEvent('kashactersC:ReloadCharacters')
                end
        end)
       
        elseif value == 'leaveroom' then
        menu.close()
        TriggerEvent('lsrp-motels:exitRoom', curMotel, curRoom)
        elseif value == 'inventory' then
            menu.close()

            owner = ESX.GetPlayerData().identifier
        if roomOwner == owner then
                    TriggerEvent("mythic_progbar:client:progress", {
                        name = "renting_motel",
                        duration = 1500,
                        label = "Çekmece açılıyor",
                        useWhileDead = false,
                        canCancel = true,
                        controlDisables = {
                                disableMovement = true,
                                disableCarMovement = false,
                                disableMouse = false,
                                disableCombat = true,
                        },
                       
                }, function(status)
                        if not status then
                            --exports["esx_inventoryhud"]:refreshPropertyMotelInventory()
                            OpenPropertyInventoryMenu('motels', owner)
                        end
                end)  
        else
            TriggerClientEvent('esx:showNotification', '~w~Sadece motel ~r~sahibi~w~ kullanabilir!')
        end
        elseif value == 'inviteplayer' then
            local myInstance = nil
            local roomIdent = room
            local reqmotel = motel
           
            for k,v in pairs(Config.Zones) do
                for kk,vm in pairs(v.Rooms) do      
                    if room == vm.instancename then
                        playersInArea = ESX.Game.GetPlayersInArea(vm.entry, 5.0)
                    end
                end
            end
           
            local elements      = {}
            if playersInArea ~= nil then
                for i=1, #playersInArea, 1 do
                    if playersInArea[i] ~= PlayerId() then
                        table.insert(elements, {label = GetPlayerName(playersInArea[i]), value = playersInArea[i]})
                    end
                end
            else
                table.insert(elements, {label = 'No Citizens Outside.'})
            end

            ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'room_invite',
            {
                title    = motelName..' Room '..motelRoom .. ' - ' .. _U('invite') ..' Citizen',
                align    = 'top-right',
                elements = elements,
            }, function(data2, menu2)
                ESX.TriggerServerCallback('lsrp-motels:getMotelRoomID', function(roomno)
                    print(room)
                    roomID = roomno
                    end, room)
                myInstance = 'motel'..roomID..''..roomIdent
                TriggerEvent('instance:invite', 'motelroom', GetPlayerServerId(data2.current.value), {property = myInstance, owner = ESX.GetPlayerData().identifier, motel = reqmotel, room = roomIdent, vid = roomID})
                ESX.ShowNotification(_U('you_invited', GetPlayerName(data2.current.value)))
            end, function(data2, menu2)
                menu2.close()
            end)



        end

    end,
    function(data, menu)
        menu.close()
    end)

end)

RegisterNetEvent('lsrp-motels:rentRoom')
AddEventHandler('lsrp-motels:rentRoom', function(room)
    local motelName = nil
    local motelRoom = nil
    for k,v in pairs(Config.Zones) do
        for kk,vm in pairs(v.Rooms) do      
            if room == vm.instancename then
                motelName = v.Name
                motelRoom = vm.number
            end
        end
    end
    TriggerServerEvent('lsrp-motels:rentRoom', room)
    TriggerEvent("mythic_progbar:client:progress", {
        name = "renting_motel",
        duration = 2000,
        label = "Renting Room "..motelRoom,
        useWhileDead = false,
        canCancel = true,
        controlDisables = {
                disableMovement = true,
                disableCarMovement = false,
                disableMouse = false,
                disableCombat = true,
        },
        animation = {
            animDict = "missheistdockssetup1clipboard@idle_a",
anim = "idle_a",
        },
        prop = {
            model = "prop_notepad_01"  
        }
}, function(status)
        if not status then
            letSleep = false
        end
end)

end)

function roomMarkers()
    local playerPed = PlayerPedId()
    local coords    = GetEntityCoords(playerPed)
    -- Exit Marker
    for k,v in pairs(Config.Zones) do
        for km,vm in pairs(v.Rooms) do
            distance = GetDistanceBetweenCoords(coords, v.roomExit.x, v.roomExit.y, v.roomExit.z, true)
            if (distance < 1.0) then
                if curRoom ~= nil then
                    DrawText3D(v.roomExit.x, v.roomExit.y, v.roomExit.z + 0.35, '[~g~E~s~] tusuyla cik')
                    if IsControlJustReleased(0, Keys['E']) then
                        ESX.UI.Menu.CloseAll()
                        TriggerEvent('lsrp-motels:exitRoom', curMotel, curRoom)
                    end
                end
            end
        end
    end

    -- Room Menu Marker
    for k,v in pairs(Config.Zones) do
        distance = GetDistanceBetweenCoords(coords, v.Menu.x, v.Menu.y, v.Menu.z, true)
        if distance < 1.0 then
            DrawText3D(v.Menu.x, v.Menu.y, v.Menu.z + 0.35, ' [~g~E~s~] tusuyla erisim yap.')
                if IsControlJustReleased(0, Keys['E']) then
                    TriggerEvent('lsrp-motels:roomMenu', curRoom, curMotel)
                end
        end
    end

    -- Clothing Menu
    for k,v in pairs(Config.Zones) do
        distance = GetDistanceBetweenCoords(coords, v.Inventory.x, v.Inventory.y, v.Inventory.z, true)
        if distance < 1.0 then
            if roomOwner == playerIdent then
            DrawText3D(v.Inventory.x, v.Inventory.y, v.Inventory.z + 0.35, ' [~g~E~s~] tusuyla kiyafet degis.')
                if IsControlJustReleased(0, Keys['E']) then
                    PlayerDressings()
                end
            end
        end
    end

    -- Bed Stash Marker
    for k,v in pairs(Config.Zones) do
        distance = GetDistanceBetweenCoords(coords, v.BedStash.x, v.BedStash.y, v.BedStash.z, true)
        if distance < 1.0 then
            if roomOwner == playerIdent then
            DrawText3D(v.BedStash.x, v.BedStash.y, v.BedStash.z + 0.1, ' [~g~E~s~] tusuyla depona eris.')
                if IsControlJustReleased(0, Keys['E']) then
                    --exports["esx_inventoryhud"]:refreshPropertyMotelBedInventory()
                    OpenStash()
                end
            end
        end
    end

end


function enteredMarker()
 
    local playerPed = PlayerPedId()
    local coords    = GetEntityCoords(playerPed)

if myMotel then
    for k,v in pairs(Config.Zones) do
        for km,vm in pairs(v.Rooms) do
            if vm.instancename == myMotel then
                distance = GetDistanceBetweenCoords(coords, vm.entry.x, vm.entry.y, vm.entry.z, true)
                if (distance < v.Boundries) then
                DrawMarker(20, vm.entry.x, vm.entry.y, vm.entry.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.RoomMarker.x, Config.RoomMarker.y, Config.RoomMarker.z, Config.RoomMarker.Owned.r, Config.RoomMarker.Owned.g, Config.RoomMarker.Owned.b, 100, false, true, 2, false, false, false, false)  
                end
                if (distance < 1.0) then
                    DrawText3D(vm.entry.x, vm.entry.y, vm.entry.z + 0.35, ' [~g~E~s~] tusuyla seceneklere eris.')
                    if IsControlJustReleased(0, Keys['E']) then
                        TriggerEvent("lsrp-motels:roomOptions", vm.instancename, k)
                    end
                end
            end
        end
    end
else
        for k,v in pairs(Config.Zones) do
            distance = GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true)
            if (distance < v.Boundries) then
                for km,vm in pairs(v.Rooms) do
                    distance = GetDistanceBetweenCoords(coords, vm.entry.x, vm.entry.y, vm.entry.z, true)
                    if (distance < 1.0) then
                        DrawText3D(vm.entry.x, vm.entry.y, vm.entry.z + 0.35, '[~g~E~s~] tusuyla  ~b~'..vm.number..' ~w~ odasini kirala $~b~'..Config.PriceRental)
                        if IsControlJustReleased(0, Keys['E']) then
                            TriggerEvent('lsrp-motels:rentRoom', vm.instancename)
                        end
                    end
                end
            end
        end  
    end

end



function ExitMotel(name, motel, room)
    if exitMotel then
        local property  = name
        local playerPed = PlayerPedId()
        inRoom          = false
        inMotel         = false
        TriggerServerEvent('lsrp-motels:DelMotel')

        exitMotel = false
        Citizen.CreateThread(function()
            DoScreenFadeOut(800)
            while not IsScreenFadedOut() do
                Citizen.Wait(0)
            end
            for k,v in pairs(Config.Zones) do
                for km,vm in pairs(v.Rooms) do
                    if room == vm.instancename then
                    SetEntityCoords(playerPed, vm.entry.x, vm.entry.y, vm.entry.z)
                    end
                end
            end
            DoScreenFadeIn(800)
        end)
    end

end

Citizen.CreateThread(function()
    Citizen.Wait(0)
    while true do
       Citizen.Wait(0)
       enteredMarker()
    end
end)

Citizen.CreateThread(function()
    Citizen.Wait(0)
        while true do
            Citizen.Wait(0)
            local playerPed = PlayerPedId()
            local coords    = GetEntityCoords(playerPed)

            if inRoom then
                roomMarkers()
            end

            if not inMotel then
                for k,v in pairs(Config.Zones) do
                    distance = GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true)
                    if (distance < v.Boundries) then
                        getMyMotel()
                        Citizen.Wait(3000)
                    end
                end
            end
        end
end)


function OpenPropertyInventoryMenu(property, owner)
    ESX.TriggerServerCallback(
        "lsrp-motels:getPropertyInventory",
        function(inventory)
            TriggerEvent("esx_inventoryhud:openMotelsInventory", inventory)
        end, owner)
end

function OpenPropertyInventoryMenuBed(property, owner)
    ESX.TriggerServerCallback(
        "lsrp-motels:getPropertyInventoryBed",
        function(inventory)
            TriggerEvent("esx_inventoryhud:openMotelsInventoryBed", inventory)
        end, owner)
end

function OpenStash()

    owner = ESX.GetPlayerData().identifier
    ESX.TriggerServerCallback('lsrp-motels:checkIsOwner', function(isOwner)
        if isOwner then
                    TriggerEvent("mythic_progbar:client:progress", {
                        name = "renting_motel",
                        duration = 1500,
                        label = "Accessing Stash",
                        useWhileDead = false,
                        canCancel = true,
                        controlDisables = {
                                disableMovement = true,
                                disableCarMovement = false,
                                disableMouse = false,
                                disableCombat = true,
                        },
                       
                }, function(status)
                        if not status then
                            OpenPropertyInventoryMenuBed('motelsbed', owner)
                        end
                end)  
        else
            TriggerEvent('esx:showNotification', '~w~Sadece motel odasi ~r~sahibi~w~ kullanabilir!')
        end
    end, curRoom, owner)
end

DrawText3D = function(x, y, z, text)
    local onScreen,_x,_y=World3dToScreen2d(x,y,z)
    local px,py,pz=table.unpack(GetGameplayCamCoords())
    local scale = 0.45
    if onScreen then
        SetTextScale(scale, scale)
        SetTextFont(4)
        SetTextProportional(1)
        SetTextColour(255, 255, 255, 215)
        SetTextOutline()
        SetTextEntry("STRING")
        SetTextCentre(1)
        AddTextComponentString(text)
        DrawText(_x,_y)
        local factor = (string.len(text)) / 370
        DrawRect(_x, _y + 0.0150, 0.030 + factor , 0.030, 66, 66, 66, 150)
    end
end
 
DF
[I][I][I][I][I]TriggerServerEvent('lsrp-motels:rentRoom', room) TriggerEvent("mythic_progbar:client:progress", { name = "renting_motel", duration = 2000, label = "Renting Room "..motelRoom, useWhileDead = false, canCancel = true, controlDisables = { disableMovement = true, disableCarMovement = false, disableMouse = false, disableCombat = true, }, animation = { animDict = "missheistdockssetup1clipboard@idle_a", anim = "idle_a", }, prop = { model = "prop_notepad_01" } }, function(status) if not status then letSleep = false end end) end)[/I][/I][/I][/I][/I]
Bu kısmı
TriggerServerEvent('lsrp-motels:rentRoom', room) TriggerEvent("mythic_progbar:client:progress", { name = "renting_motel", duration = 2000, label = "Oda kiralanıyor "..motelRoom, useWhileDead = false, canCancel = true, controlDisables = { disableMovement = true, disableCarMovement = false, disableMouse = false, disableCombat = true, }, animation = { animDict = "missheistdockssetup1clipboard@idle_a", anim = "idle_a", }, prop = { model = "prop_notepad_01" } }, function(status) if not status then end end) end)
Bununla değiştirin.
 
DF
[I][I][I][I][I]TriggerServerEvent('lsrp-motels:rentRoom', room) TriggerEvent("mythic_progbar:client:progress", { name = "renting_motel", duration = 2000, label = "Renting Room "..motelRoom, useWhileDead = false, canCancel = true, controlDisables = { disableMovement = true, disableCarMovement = false, disableMouse = false, disableCombat = true, }, animation = { animDict = "missheistdockssetup1clipboard@idle_a", anim = "idle_a", }, prop = { model = "prop_notepad_01" } }, function(status) if not status then letSleep = false end end) end)[/I][/I][/I][/I][/I]
Bu kısmı
TriggerServerEvent('lsrp-motels:rentRoom', room) TriggerEvent("mythic_progbar:client:progress", { name = "renting_motel", duration = 2000, label = "Oda kiralanıyor "..motelRoom, useWhileDead = false, canCancel = true, controlDisables = { disableMovement = true, disableCarMovement = false, disableMouse = false, disableCombat = true, }, animation = { animDict = "missheistdockssetup1clipboard@idle_a", anim = "idle_a", }, prop = { model = "prop_notepad_01" } }, function(status) if not status then end end) end)
Bununla değiştirin.
Bir sonuç elde edemedim.
 
DF
mythic_progressbar scripti kurulu.
 
DF
emotlar zaten loop benim bildigim kadariyla, settimeout kurup clearpedtask yaparsaniz cozulecektir.


native context :
0xE1EF3C1216AFF2CD ClearPedTasks(ped)
0xAAA34F8A7CB32098 ClearPedTasksImmediately (ped)
 
DF
emotlar zaten loop benim bildigim kadariyla, settimeout kurup clearpedtask yaparsaniz cozulecektir.


native context :
0xE1EF3C1216AFF2CD ClearPedTasks(ped)
0xAAA34F8A7CB32098 ClearPedTasksImmediately (ped)
Biraz daha açıklarsanız sevinirim,pek anlamadım :)
 
DF
Animasyonun altına Citizen wait koyup clearpedtasks yapabilirsiniz.
 
DF
Son düzenleme:
Hocam daha detaylı ve daha anlaşılır şekilde anlatabilir msiinz? Bu kod mevzularına çok hakim değilim.
Progbar üzerinde düzenleme yapmanız gerekiyor sanırsam. Animasyonu progbar'dan oynatıyor.
 
DF
aynı sorun bendede var. progbar üzerinde sorun var bence. Çünkü motelin kiralama animasyonunukısa ve normal şartta biten bir animasyonla değiştiriyorum yine devam ediyor. progbar ile ilgili birşey sanırım çünkü prog bar kullanan tüm scriptlerde animasyon durmuyor. Ama işte progbarda nasıl bir düzenleme yapılması lazım onu bilemiyorum
 
DF
Hocam bilgisayara geçince en yakın zamanda atacağım. :)
Ayrıca elince hazır entegreli motel scripti var mı?
 
DF
Discord’dan ekleşelim hocam bilgisayara geçince progbar’ıda atarım. voxs#0001
 
DF

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