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natives_21E43A33.lua
function Global.SetWeaponDamageModifier(weaponHash, damageAmount)
return _in(0x4757F00BC6323CFE, _ch(weaponHash), damageAmount)
end
Global.N_0x4757f00bc6323cfe = Global.SetWeaponDamageModifier
--- NativeDB Parameter 1: Hash camoComponentHash
function Global.SetWeaponObjectLiveryColor(weaponObject, camoComponentHash, colorIndex)
return _in(0x5DA825A85D0EA6E6, weaponObject, camoComponentHash, colorIndex)
end
Global.N_0x5da825a85d0ea6e6 = Global.SetWeaponObjectLiveryColor
function Global.SetWeaponObjectTintIndex(weapon, tintIndex)
return _in(0xF827589017D4E4A9, weapon, tintIndex)
end
natives_0193D0AF.lua
function Global.SetWeaponDamageModifier(weaponHash, damageAmount)
return _in(0x4757F00BC6323CFE, _ch(weaponHash), damageAmount)
end
Global.N_0x4757f00bc6323cfe = Global.SetWeaponDamageModifier
--- NativeDB Parameter 1: Hash camoComponentHash
function Global.SetWeaponObjectLiveryColor(weaponObject, camoComponentHash, colorIndex)
return _in(0x5DA825A85D0EA6E6, weaponObject, camoComponentHash, colorIndex)
end
Global.N_0x5da825a85d0ea6e6 = Global.SetWeaponObjectLiveryColor
function Global.SetWeaponObjectTintIndex(weapon, tintIndex)
return _in(0xF827589017D4E4A9, weapon, tintIndex)
end
natives_universal.lua
function Global.SetWeaponDamageModifier(weaponHash, damageAmount)
return _in(0x4757F00BC6323CFE, _ch(weaponHash), damageAmount)
end
Global.N_0x4757f00bc6323cfe = Global.SetWeaponDamageModifier
--- NativeDB Parameter 1: Hash camoComponentHash
function Global.SetWeaponObjectLiveryColor(weaponObject, camoComponentHash, colorIndex)
return _in(0x5DA825A85D0EA6E6, weaponObject, camoComponentHash, colorIndex)
end
Global.N_0x5da825a85d0ea6e6 = Global.SetWeaponObjectLiveryColor
function Global.SetWeaponObjectTintIndex(weapon, tintIndex)
return _in(0xF827589017D4E4A9, weapon, tintIndex)
end
natives_21E43A33.d.ts
declare function SetWeaponAnimationOverride(ped: number, animStyle: string | number): void;
declare function SetWeaponDamageModifier(weaponHash: string | number, damageAmount: number): void;
declare function N_0x4757f00bc6323cfe(weaponHash: string | number, damageAmount: number): void;
/**
* NativeDB Parameter 1: Hash camoComponentHash
*/
declare function SetWeaponObjectLiveryColor(weaponObject: number, camoComponentHash: number, colorIndex: number): void;
/**
* NativeDB Parameter 1: Hash camoComponentHash
*/
declare function N_0x5da825a85d0ea6e6(weaponObject: number, camoComponentHash: number, colorIndex: number): void;
declare function SetWeaponObjectTintIndex(weapon: number, tintIndex: number): void;
natives_21E43A33.js
global.SetWeaponDamageModifier = function (weaponHash, damageAmount) {
return _in(0x4757f00b, 0xc6323cfe, _ch(weaponHash), _fv(damageAmount));
};
global.N_0x4757f00bc6323cfe = global.SetWeaponDamageModifier;
/**
* NativeDB Parameter 1: Hash camoComponentHash
*/
global.SetWeaponObjectLiveryColor = function (weaponObject, camoComponentHash, colorIndex) {
return _in(0x5da825a8, 0x5d0ea6e6, weaponObject, camoComponentHash, colorIndex);
};
global.N_0x5da825a85d0ea6e6 = global.SetWeaponObjectLiveryColor;
global.SetWeaponObjectTintIndex = function (weapon, tintIndex) {
return _in(0xf8275890, 0x17d4e4a9, weapon, tintIndex);
};
natives_0193D0AF.d.ts
declare function SetWeaponAnimationOverride(ped: number, animStyle: string | number): void;
declare function SetWeaponDamageModifier(weaponHash: string | number, damageAmount: number): void;
declare function N_0x4757f00bc6323cfe(weaponHash: string | number, damageAmount: number): void;
/**
* NativeDB Parameter 1: Hash camoComponentHash
*/
declare function SetWeaponObjectLiveryColor(weaponObject: number, camoComponentHash: number, colorIndex: number): void;
/**
* NativeDB Parameter 1: Hash camoComponentHash
*/
declare function N_0x5da825a85d0ea6e6(weaponObject: number, camoComponentHash: number, colorIndex: number): void;
declare function SetWeaponObjectTintIndex(weapon: number, tintIndex: number): void;
natives_0193D0AF.js
global.SetWeaponDamageModifier = function (weaponHash, damageAmount) {
return _in(0x4757f00b, 0xc6323cfe, _ch(weaponHash), _fv(damageAmount));
};
global.N_0x4757f00bc6323cfe = global.SetWeaponDamageModifier;
/**
* NativeDB Parameter 1: Hash camoComponentHash
*/
global.SetWeaponObjectLiveryColor = function (weaponObject, camoComponentHash, colorIndex) {
return _in(0x5da825a8, 0x5d0ea6e6, weaponObject, camoComponentHash, colorIndex);
};
global.N_0x5da825a85d0ea6e6 = global.SetWeaponObjectLiveryColor;
global.SetWeaponObjectTintIndex = function (weapon, tintIndex) {
return _in(0xf8275890, 0x17d4e4a9, weapon, tintIndex);
};
natives_universal.d.ts
declare function SetWeaponAnimationOverride(ped: number, animStyle: string | number): void;
declare function SetWeaponDamageModifier(weaponHash: string | number, damageAmount: number): void;
declare function N_0x4757f00bc6323cfe(weaponHash: string | number, damageAmount: number): void;
/**
* NativeDB Parameter 1: Hash camoComponentHash
*/
declare function SetWeaponObjectLiveryColor(weaponObject: number, camoComponentHash: number, colorIndex: number): void;
/**
* NativeDB Parameter 1: Hash camoComponentHash
*/
declare function N_0x5da825a85d0ea6e6(weaponObject: number, camoComponentHash: number, colorIndex: number): void;
declare function SetWeaponObjectTintIndex(weapon: number, tintIndex: number): void;
natives_universal.js
global.SetWeaponDamageModifier = function (weaponHash, damageAmount) {
return _in(0x4757f00b, 0xc6323cfe, _ch(weaponHash), _fv(damageAmount));
};
global.N_0x4757f00bc6323cfe = global.SetWeaponDamageModifier;
/**
* NativeDB Parameter 1: Hash camoComponentHash
*/
global.SetWeaponObjectLiveryColor = function (weaponObject, camoComponentHash, colorIndex) {
return _in(0x5da825a8, 0x5d0ea6e6, weaponObject, camoComponentHash, colorIndex);
};
global.N_0x5da825a85d0ea6e6 = global.SetWeaponObjectLiveryColor;
global.SetWeaponObjectTintIndex = function (weapon, tintIndex) {
return _in(0xf8275890, 0x17d4e4a9, weapon, tintIndex);
};