AddEventHandler('esx:removeInventoryItem', function(itemName, count)
local item = nil
for k,v in ipairs(ESX.GetPlayerData().inventory) do
if v.name == itemName then
item = v
break
end
end
if item ~= nil and item.name ~= nil and item.label ~= nil then
SendNotify('remove', item.name, item.label, count - item.count)
for i=1, 5, 1 do
if Config.ItemWeapons.Enabled then
if fastItems[i] ~= nil then
if fastItems[i].name == item.name then
if count > 0 then
fastItems[i].count = count
else
fastItems[i] = nil
end
if GetHashKey(item.name) == GetSelectedPedWeapon(PlayerPedId()) then
RemoveWeapon(item.name)
currentWeapon = nil
end
end
end
else
if fastItems[i].name == item.name then
if count > 0 then
fastItems[i].count = count
else
fastItems[i] = nil
end
end
end
end
end
end)