RegisterNetEvent("inventory:client:OpenInventory")
AddEventHandler("inventory:client:OpenInventory", function(PlayerAmmo, inventory, other)
if not check then
if not IsEntityDead(GetPlayerPed(-1)) then
ToggleHotbar(false)
SetNuiFocus(true, true)
if other ~= nil then
currentOtherInventory = other.name
end
SendNUIMessage({
action = "open",
inventory = inventory,
slots = MaxInventorySlots,
other = other,
maxweight = ESX.GetPlayerData().maxWeight,
Ammo = PlayerAmmo,
maxammo = Config.MaximumAmmoValues,
})
inInventory = true
end
end
end)