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Forum adresimize hoş geldin FiveMTürk olarak amacımız siz değerli kullanıcılarımıza en aktif fikir ve paylaşım platformu sunmak bir yana en güvenilir şekilde alışveriş yapabileceğiniz bir platform sunmaktır.
DF DF
DF DF
DF DF

Cevaplandı QB ENVANTER TUŞ DEĞİŞTİRME

  • Konbuyu başlatan tnardic
  • Başlangıç tarihi
  • Cevaplar 14
  • Görüntüleme 3K

tnardic

Üye
FT Kullanıcı
Katılım
5 yıl 8 ay 14 gün
Mesajlar
211
merhaba qb envanter tab tuşu ile açılıyor acaba tuşu F2 olarak nereden düzenleye bilirim
 
DF
Clientte

IsControlJustPressed(0, 37)

böyle bi yer varsa

IsControlJustPressed(0, 289)

bu şekil değişirsen sorun çözülecektir
 
DF
Yeni qb-core kullanıyorsunuz muhtemelen. qb-inventory client içinde muhtemelen registerkeymapping nativesi ile eklenmiştir. En sondaki tuşu değiştirin düzelecektir.
 
DF
Aynı sorunu ben de qb-radialmenu de yaşıyorum ve ne yaptıysam ettiysem değiştiremiyorum bunun bir çözümü var mıdır?
 
DF
RegisterKeyMapping('radialmenu', Lang:t("general.command_description"), 'keyboard', 'F3') Yaptım fakat hala aynı F1 ile çalışıyor.
 
DF
Son düzenleme:
malesef öyle bir kod var ama işe yaramadı


-- Variables

local QBCore = exports['qb-core']:GetCoreObject()
local PlayerData = QBCore.Functions.GetPlayerData()
local inInventory = false
local currentWeapon = nil
local CurrentWeaponData = {}
local currentOtherInventory = nil
local Drops = {}
local CurrentDrop = nil
local DropsNear = {}
local CurrentVehicle = nil
local CurrentGlovebox = nil
local CurrentStash = nil
local isCrafting = false
local isHotbar = false
local itemInfos = {}

-- Functions

local function GetClosestVending()
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local object = nil
for _, machine in pairs(Config.VendingObjects) do
local ClosestObject = GetClosestObjectOfType(pos.x, pos.y, pos.z, 0.75, GetHashKey(machine), 0, 0, 0)
if ClosestObject ~= 0 then
if object == nil then
object = ClosestObject
end
end
end
return object
end

local function DrawText3Ds(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x,y,z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end

local function FormatWeaponAttachments(itemdata)
local attachments = {}
itemdata.name = itemdata.name:upper()
if itemdata.info.attachments ~= nil and next(itemdata.info.attachments) ~= nil then
for k, v in pairs(itemdata.info.attachments) do
if WeaponAttachments[itemdata.name] ~= nil then
for key, value in pairs(WeaponAttachments[itemdata.name]) do
if value.component == v.component then
item = value.item
attachments[#attachments+1] = {
attachment = key,
label = QBCore.Shared.Items[item].label
--label = value.label
}
end
end
end
end
end
return attachments
end

local function IsBackEngine(vehModel)
if BackEngineVehicles[vehModel] then return true end
return false
end

local function OpenTrunk()
local vehicle = QBCore.Functions.GetClosestVehicle()
while (not HasAnimDictLoaded("amb@prop_human_bum_bin@idle_b")) do
RequestAnimDict("amb@prop_human_bum_bin@idle_b")
Wait(100)
end
TaskPlayAnim(PlayerPedId(), "amb@prop_human_bum_bin@idle_b", "idle_d", 4.0, 4.0, -1, 50, 0, false, false, false)
if (IsBackEngine(GetEntityModel(vehicle))) then
SetVehicleDoorOpen(vehicle, 4, false, false)
else
SetVehicleDoorOpen(vehicle, 5, false, false)
end
end

local function CloseTrunk()
local vehicle = QBCore.Functions.GetClosestVehicle()
while (not HasAnimDictLoaded("amb@prop_human_bum_bin@idle_b")) do
RequestAnimDict("amb@prop_human_bum_bin@idle_b")
Wait(100)
end
TaskPlayAnim(PlayerPedId(), "amb@prop_human_bum_bin@idle_b", "exit", 4.0, 4.0, -1, 50, 0, false, false, false)
if (IsBackEngine(GetEntityModel(vehicle))) then
SetVehicleDoorShut(vehicle, 4, false)
else
SetVehicleDoorShut(vehicle, 5, false)
end
end

local function closeInventory()
SendNUIMessage({
action = "close",
})
end

local function ToggleHotbar(toggle)
local HotbarItems = {
[1] = PlayerData.items[1],
[2] = PlayerData.items[2],
[3] = PlayerData.items[3],
[4] = PlayerData.items[4],
[5] = PlayerData.items[5],
[41] = PlayerData.items[41],
}

if toggle then
SendNUIMessage({
action = "toggleHotbar",
open = true,
items = HotbarItems
})
else
SendNUIMessage({
action = "toggleHotbar",
open = false,
})
end
end

local function LoadAnimDict(dict)
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Wait(0)
end
end

local function openAnim()
LoadAnimDict('pickup_object')
TaskPlayAnim(PlayerPedId(),'pickup_object', 'putdown_low', 5.0, 1.5, 1.0, 48, 0.0, 0, 0, 0)
end

local function ItemsToItemInfo()
itemInfos = {
[1] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 22x, " ..QBCore.Shared.Items["plastic"]["label"] .. ": 32x."},
[2] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 30x, " ..QBCore.Shared.Items["plastic"]["label"] .. ": 42x."},
[3] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 30x, " ..QBCore.Shared.Items["plastic"]["label"] .. ": 45x, "..QBCore.Shared.Items["aluminum"]["label"] .. ": 28x."},
[4] = {costs = QBCore.Shared.Items["electronickit"]["label"] .. ": 2x, " ..QBCore.Shared.Items["plastic"]["label"] .. ": 52x, "..QBCore.Shared.Items["steel"]["label"] .. ": 40x."},
[5] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 10x, " ..QBCore.Shared.Items["plastic"]["label"] .. ": 50x, "..QBCore.Shared.Items["aluminum"]["label"] .. ": 30x, "..QBCore.Shared.Items["iron"]["label"] .. ": 17x, "..QBCore.Shared.Items["electronickit"]["label"] .. ": 1x."},
[6] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 36x, " ..QBCore.Shared.Items["steel"]["label"] .. ": 24x, "..QBCore.Shared.Items["aluminum"]["label"] .. ": 28x."},
[7] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 32x, " ..QBCore.Shared.Items["steel"]["label"] .. ": 43x, "..QBCore.Shared.Items["plastic"]["label"] .. ": 61x."},
[8] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 50x, " ..QBCore.Shared.Items["steel"]["label"] .. ": 37x, "..QBCore.Shared.Items["copper"]["label"] .. ": 26x."},
[9] = {costs = QBCore.Shared.Items["iron"]["label"] .. ": 60x, " ..QBCore.Shared.Items["glass"]["label"] .. ": 30x."},
[10] = {costs = QBCore.Shared.Items["aluminum"]["label"] .. ": 60x, " ..QBCore.Shared.Items["glass"]["label"] .. ": 30x."},
[11] = {costs = QBCore.Shared.Items["iron"]["label"] .. ": 33x, " ..QBCore.Shared.Items["steel"]["label"] .. ": 44x, "..QBCore.Shared.Items["plastic"]["label"] .. ": 55x, "..QBCore.Shared.Items["aluminum"]["label"] .. ": 22x."},
[12] = {costs = QBCore.Shared.Items["iron"]["label"] .. ": 50x, " ..QBCore.Shared.Items["steel"]["label"] .. ": 50x, "..QBCore.Shared.Items["screwdriverset"]["label"] .. ": 3x, "..QBCore.Shared.Items["advancedlockpick"]["label"] .. ": 2x."},
}

local items = {}
for k, item in pairs(Config.CraftingItems) do
local itemInfo = QBCore.Shared.Items[item.name:lower()]
items[item.slot] = {
name = itemInfo["name"],
amount = tonumber(item.amount),
info = itemInfos[item.slot],
label = itemInfo["label"],
description = itemInfo["description"] or "",
weight = itemInfo["weight"],
type = itemInfo["type"],
unique = itemInfo["unique"],
useable = itemInfo["useable"],
image = itemInfo["image"],
slot = item.slot,
costs = item.costs,
threshold = item.threshold,
points = item.points,
}
end
Config.CraftingItems = items
end

local function SetupAttachmentItemsInfo()
itemInfos = {
[1] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 140x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 250x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 60x"},
[2] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 165x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 285x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 75x"},
[3] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 190x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 305x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 85x, " .. QBCore.Shared.Items["smg_extendedclip"]["label"] .. ": 1x"},
[4] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 205x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 340x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 110x, " .. QBCore.Shared.Items["smg_extendedclip"]["label"] .. ": 2x"},
[5] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 230x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 365x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 130x"},
[6] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 255x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 390x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 145x"},
[7] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 270x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 435x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 155x"},
[8] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 300x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 469x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 170x"},
}

local items = {}
for k, item in pairs(Config.AttachmentCrafting["items"]) do
local itemInfo = QBCore.Shared.Items[item.name:lower()]
items[item.slot] = {
name = itemInfo["name"],
amount = tonumber(item.amount),
info = itemInfos[item.slot],
label = itemInfo["label"],
description = itemInfo["description"] or "",
weight = itemInfo["weight"],
unique = itemInfo["unique"],
useable = itemInfo["useable"],
image = itemInfo["image"],
slot = item.slot,
costs = item.costs,
threshold = item.threshold,
points = item.points,
}
end
Config.AttachmentCrafting["items"] = items
end

local function GetThresholdItems()
ItemsToItemInfo()
local items = {}
for k, item in pairs(Config.CraftingItems) do
if PlayerData.metadata["craftingrep"] >= Config.CraftingItems[k].threshold then
items[k] = Config.CraftingItems[k]
end
end
return items
end

local function GetAttachmentThresholdItems()
SetupAttachmentItemsInfo()
local items = {}
for k, item in pairs(Config.AttachmentCrafting["items"]) do
if PlayerData.metadata["attachmentcraftingrep"] >= Config.AttachmentCrafting["items"][k].threshold then
items[k] = Config.AttachmentCrafting["items"][k]
end
end
return items
end

-- Events

RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
LocalPlayer.state:set("inv_busy", false, true)
PlayerData = QBCore.Functions.GetPlayerData()
end)

RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
LocalPlayer.state:set("inv_busy", true, true)
PlayerData = {}
end)

RegisterNetEvent('QBCore:player:SetPlayerData', function(val)
PlayerData = val
end)

RegisterNetEvent('inventory:client:CheckOpenState', function(type, id, label)
local name = QBCore.Shared.SplitStr(label, "-")[2]
if type == "stash" then
if name ~= CurrentStash or CurrentStash == nil then
TriggerServerEvent('inventory:server:SetIsOpenState', false, type, id)
end
elseif type == "trunk" then
if name ~= CurrentVehicle or CurrentVehicle == nil then
TriggerServerEvent('inventory:server:SetIsOpenState', false, type, id)
end
elseif type == "glovebox" then
if name ~= CurrentGlovebox or CurrentGlovebox == nil then
TriggerServerEvent('inventory:server:SetIsOpenState', false, type, id)
end
elseif type == "drop" then
if name ~= CurrentDrop or CurrentDrop == nil then
TriggerServerEvent('inventory:server:SetIsOpenState', false, type, id)
end
end
end)

RegisterNetEvent('weapons:client:SetCurrentWeapon', function(data, bool)
CurrentWeaponData = data or {}
end)

RegisterNetEvent('inventory:client:ItemBox', function(itemData, type)
SendNUIMessage({
action = "itemBox",
item = itemData,
type = type
})
end)

RegisterNetEvent('inventory:client:requiredItems', function(items, bool)
local itemTable = {}
if bool then
for k, v in pairs(items) do
itemTable[#itemTable+1] = {
item = items[k].name,
label = QBCore.Shared.Items[items[k].name]["label"],
image = items[k].image,
}
end
end

SendNUIMessage({
action = "requiredItem",
items = itemTable,
toggle = bool
})
end)

RegisterNetEvent('inventory:server:RobPlayer', function(TargetId)
SendNUIMessage({
action = "RobMoney",
TargetId = TargetId,
})
end)

RegisterNetEvent('inventory:client:OpenInventory', function(PlayerAmmo, inventory, other)
if not IsEntityDead(PlayerPedId()) then
ToggleHotbar(false)
SetNuiFocus(true, true)
if other then
currentOtherInventory = other.name
end
SendNUIMessage({
action = "open",
inventory = inventory,
slots = MaxInventorySlots,
other = other,
maxweight = QBCore.Config.Player.MaxWeight,
Ammo = PlayerAmmo,
maxammo = Config.MaximumAmmoValues,
})
inInventory = true
end
end)

RegisterNetEvent('inventory:client:UpdatePlayerInventory', function(isError)
SendNUIMessage({
action = "update",
inventory = PlayerData.items,
maxweight = QBCore.Config.Player.MaxWeight,
slots = MaxInventorySlots,
error = isError,
})
end)

RegisterNetEvent('inventory:client:CraftItems', function(itemName, itemCosts, amount, toSlot, points)
local ped = PlayerPedId()
SendNUIMessage({
action = "close",
})
isCrafting = true
QBCore.Functions.Progressbar("repair_vehicle", "Crafting..", (math.random(2000, 5000) * amount), false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = "mini@repair",
anim = "fixing_a_player",
flags = 16,
}, {}, {}, function() -- Done
StopAnimTask(ped, "mini@repair", "fixing_a_player", 1.0)
TriggerServerEvent("inventory:server:CraftItems", itemName, itemCosts, amount, toSlot, points)
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items[itemName], 'add')
isCrafting = false
end, function() -- Cancel
StopAnimTask(ped, "mini@repair", "fixing_a_player", 1.0)
QBCore.Functions.Notify("Failed", "error")
isCrafting = false
end)
end)

RegisterNetEvent('inventory:client:CraftAttachment', function(itemName, itemCosts, amount, toSlot, points)
local ped = PlayerPedId()
SendNUIMessage({
action = "close",
})
isCrafting = true
QBCore.Functions.Progressbar("repair_vehicle", "Crafting..", (math.random(2000, 5000) * amount), false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = "mini@repair",
anim = "fixing_a_player",
flags = 16,
}, {}, {}, function() -- Done
StopAnimTask(ped, "mini@repair", "fixing_a_player", 1.0)
TriggerServerEvent("inventory:server:CraftAttachment", itemName, itemCosts, amount, toSlot, points)
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items[itemName], 'add')
isCrafting = false
end, function() -- Cancel
StopAnimTask(ped, "mini@repair", "fixing_a_player", 1.0)
QBCore.Functions.Notify("Failed", "error")
isCrafting = false
end)
end)

RegisterNetEvent('inventory:client:pickupSnowballs', function()
local ped = PlayerPedId()
LoadAnimDict('anim@mp_snowball')
TaskPlayAnim(ped, 'anim@mp_snowball', 'pickup_snowball', 3.0, 3.0, -1, 0, 1, 0, 0, 0)
QBCore.Functions.Progressbar("pickupsnowball", "Collecting snowballs..", 1500, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Done
ClearPedTasks(ped)
TriggerServerEvent('QBCore:Server:AddItem', "snowball", 1)
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items["snowball"], "add")
end, function() -- Cancel
ClearPedTasks(ped)
QBCore.Functions.Notify("Canceled", "error")
end)
end)

RegisterNetEvent('inventory:client:UseSnowball', function(amount)
local ped = PlayerPedId()
GiveWeaponToPed(ped, `weapon_snowball`, amount, false, false)
SetPedAmmo(ped, `weapon_snowball`, amount)
SetCurrentPedWeapon(ped, `weapon_snowball`, true)
end)

RegisterNetEvent('inventory:client:UseWeapon', function(weaponData, shootbool)
local ped = PlayerPedId()
local weaponName = tostring(weaponData.name)
if currentWeapon == weaponName then
SetCurrentPedWeapon(ped, `WEAPON_UNARMED`, true)
RemoveAllPedWeapons(ped, true)
TriggerEvent('weapons:client:SetCurrentWeapon', nil, shootbool)
currentWeapon = nil
elseif weaponName == "weapon_stickybomb" or weaponName == "weapon_pipebomb" or weaponName == "weapon_smokegrenade" or weaponName == "weapon_flare" or weaponName == "weapon_proxmine" or weaponName == "weapon_ball" or weaponName == "weapon_molotov" or weaponName == "weapon_grenade" or weaponName == "weapon_bzgas" then
GiveWeaponToPed(ped, GetHashKey(weaponName), 1, false, false)
SetPedAmmo(ped, GetHashKey(weaponName), 1)
SetCurrentPedWeapon(ped, GetHashKey(weaponName), true)
TriggerEvent('weapons:client:SetCurrentWeapon', weaponData, shootbool)
currentWeapon = weaponName
elseif weaponName == "weapon_snowball" then
GiveWeaponToPed(ped, GetHashKey(weaponName), 10, false, false)
SetPedAmmo(ped, GetHashKey(weaponName), 10)
SetCurrentPedWeapon(ped, GetHashKey(weaponName), true)
TriggerServerEvent('QBCore:Server:RemoveItem', weaponName, 1)
TriggerEvent('weapons:client:SetCurrentWeapon', weaponData, shootbool)
currentWeapon = weaponName
else
TriggerEvent('weapons:client:SetCurrentWeapon', weaponData, shootbool)
QBCore.Functions.TriggerCallback("weapon:server:GetWeaponAmmo", function(result)
local ammo = tonumber(result)
if weaponName == "weapon_petrolcan" or weaponName == "weapon_fireextinguisher" then
ammo = 4000
end
GiveWeaponToPed(ped, GetHashKey(weaponName), 0, false, false)
SetPedAmmo(ped, GetHashKey(weaponName), ammo)
SetCurrentPedWeapon(ped, GetHashKey(weaponName), true)
if weaponData.info.attachments ~= nil then
for _, attachment in pairs(weaponData.info.attachments) do
GiveWeaponComponentToPed(ped, GetHashKey(weaponName), GetHashKey(attachment.component))
end
end
currentWeapon = weaponName
end, CurrentWeaponData)
end
end)

RegisterNetEvent('inventory:client:CheckWeapon', function(weaponName)
local ped = PlayerPedId()
if currentWeapon == weaponName then
TriggerEvent('weapons:ResetHolster')
SetCurrentPedWeapon(ped, `WEAPON_UNARMED`, true)
RemoveAllPedWeapons(ped, true)
currentWeapon = nil
end
end)

RegisterNetEvent('inventory:client:AddDropItem', function(dropId, player, coords)
local forward = GetEntityForwardVector(GetPlayerPed(GetPlayerFromServerId(player)))
local x, y, z = table.unpack(coords + forward * 0.5)
Drops[dropId] = {
id = dropId,
coords = {
x = x,
y = y,
z = z - 0.3,
},
}
end)

RegisterNetEvent('inventory:client:RemoveDropItem', function(dropId)
Drops[dropId] = nil
DropsNear[dropId] = nil
end)

RegisterNetEvent('inventory:client:DropItemAnim', function()
local ped = PlayerPedId()
SendNUIMessage({
action = "close",
})
RequestAnimDict("pickup_object")
while not HasAnimDictLoaded("pickup_object") do
Wait(7)
end
TaskPlayAnim(ped, "pickup_object" ,"pickup_low" ,8.0, -8.0, -1, 1, 0, false, false, false )
Wait(2000)
ClearPedTasks(ped)
end)

RegisterNetEvent('inventory:client:SetCurrentStash', function(stash)
CurrentStash = stash
end)

-- Commands

RegisterCommand('closeinv', function()
closeInventory()
end, false)

RegisterCommand('inventory', function()
if not isCrafting and not inInventory then
if not PlayerData.metadata["isdead"] and not PlayerData.metadata["inlaststand"] and not PlayerData.metadata["ishandcuffed"] and not IsPauseMenuActive() then
local ped = PlayerPedId()
local curVeh = nil
local VendingMachine = GetClosestVending()

if IsPedInAnyVehicle(ped) then -- Is Player In Vehicle
local vehicle = GetVehiclePedIsIn(ped, false)
CurrentGlovebox = QBCore.Functions.GetPlate(vehicle)
curVeh = vehicle
CurrentVehicle = nil
else
local vehicle = QBCore.Functions.GetClosestVehicle()
if vehicle ~= 0 and vehicle ~= nil then
local pos = GetEntityCoords(ped)
local trunkpos = GetOffsetFromEntityInWorldCoords(vehicle, 0, -2.5, 0)
if (IsBackEngine(GetEntityModel(vehicle))) then
trunkpos = GetOffsetFromEntityInWorldCoords(vehicle, 0, 2.5, 0)
end
if #(pos - trunkpos) < 2.0 and not IsPedInAnyVehicle(ped) then
if GetVehicleDoorLockStatus(vehicle) < 2 then
CurrentVehicle = QBCore.Functions.GetPlate(vehicle)
curVeh = vehicle
CurrentGlovebox = nil
else
QBCore.Functions.Notify("Vehicle Locked", "error")
return
end
else
CurrentVehicle = nil
end
else
CurrentVehicle = nil
end
end

if CurrentVehicle then -- Trunk
local vehicleClass = GetVehicleClass(curVeh)
local maxweight = 0
local slots = 0
if vehicleClass == 0 then
maxweight = 38000
slots = 30
elseif vehicleClass == 1 then
maxweight = 50000
slots = 40
elseif vehicleClass == 2 then
maxweight = 75000
slots = 50
elseif vehicleClass == 3 then
maxweight = 42000
slots = 35
elseif vehicleClass == 4 then
maxweight = 38000
slots = 30
elseif vehicleClass == 5 then
maxweight = 30000
slots = 25
elseif vehicleClass == 6 then
maxweight = 30000
slots = 25
elseif vehicleClass == 7 then
maxweight = 30000
slots = 25
elseif vehicleClass == 8 then
maxweight = 15000
slots = 15
elseif vehicleClass == 9 then
maxweight = 60000
slots = 35
elseif vehicleClass == 12 then
maxweight = 120000
slots = 35
elseif vehicleClass == 13 then
maxweight = 0
slots = 0
elseif vehicleClass == 14 then
maxweight = 120000
slots = 50
elseif vehicleClass == 15 then
maxweight = 120000
slots = 50
elseif vehicleClass == 16 then
maxweight = 120000
slots = 50
else
maxweight = 60000
slots = 35
end
local other = {
maxweight = maxweight,
slots = slots,
}
TriggerServerEvent("inventory:server:OpenInventory", "trunk", CurrentVehicle, other)
OpenTrunk()
elseif CurrentGlovebox then
TriggerServerEvent("inventory:server:OpenInventory", "glovebox", CurrentGlovebox)
elseif CurrentDrop then
TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop)
elseif VendingMachine then
local ShopItems = {}
ShopItems.label = "Vending Machine"
ShopItems.items = Config.VendingItem
ShopItems.slots = #Config.VendingItem
TriggerServerEvent("inventory:server:OpenInventory", "shop", "Vendingshop_"..math.random(1, 99), ShopItems)
else
openAnim()
TriggerServerEvent("inventory:server:OpenInventory")
end
end
end
end)

RegisterKeyMapping('inventory', 'Open Inventory', 'keyboard', 'TAB')

RegisterCommand('hotbar', function()
isHotbar = not isHotbar
if not PlayerData.metadata["isdead"] and not PlayerData.metadata["inlaststand"] and not PlayerData.metadata["ishandcuffed"] and not IsPauseMenuActive() then
ToggleHotbar(isHotbar)
end
end)

RegisterKeyMapping('hotbar', 'Toggles keybind slots', 'keyboard', 'z')

for i = 1, 6 do
RegisterCommand('slot' .. i,function()
if not PlayerData.metadata["isdead"] and not PlayerData.metadata["inlaststand"] and not PlayerData.metadata["ishandcuffed"] and not IsPauseMenuActive() then
if i == 6 then
i = MaxInventorySlots
end
TriggerServerEvent("inventory:server:UseItemSlot", i)
end
end)
RegisterKeyMapping('slot' .. i, 'Uses the item in slot ' .. i, 'keyboard', i)
end

RegisterNetEvent('qb-inventory:client:giveAnim', function()
LoadAnimDict('mp_common')
TaskPlayAnim(PlayerPedId(), 'mp_common', 'givetake1_b', 8.0, 1.0, -1, 16, 0, 0, 0, 0)
end)

-- NUI

RegisterNUICallback('RobMoney', function(data)
TriggerServerEvent("police:server:RobPlayer", data.TargetId)
end)

RegisterNUICallback('Notify', function(data)
QBCore.Functions.Notify(data.message, data.type)
end)

RegisterNUICallback('GetWeaponData', function(data, cb)
local data = {
WeaponData = QBCore.Shared.Items[data.weapon],
AttachmentData = FormatWeaponAttachments(data.ItemData)
}
cb(data)
end)

RegisterNUICallback('RemoveAttachment', function(data, cb)
local ped = PlayerPedId()
local WeaponData = QBCore.Shared.Items[data.WeaponData.name]
local label = QBCore.Shared.Items
local Attachment = WeaponAttachments[WeaponData.name:upper()][data.AttachmentData.attachment]

QBCore.Functions.TriggerCallback('weapons:server:RemoveAttachment', function(NewAttachments)
if NewAttachments ~= false then
local Attachies = {}
RemoveWeaponComponentFromPed(ped, GetHashKey(data.WeaponData.name), GetHashKey(Attachment.component))
for k, v in pairs(NewAttachments) do
for wep, pew in pairs(WeaponAttachments[WeaponData.name:upper()]) do
if v.component == pew.component then
item = pew.item
Attachies[#Attachies+1] = {
attachment = pew.item,
label = QBCore.Shared.Items[item].label,
}
end
end
end
local DJATA = {
Attachments = Attachies,
WeaponData = WeaponData,
}
cb(DJATA)
else
RemoveWeaponComponentFromPed(ped, GetHashKey(data.WeaponData.name), GetHashKey(Attachment.component))
cb({})
end
end, data.AttachmentData, data.WeaponData)
end)

RegisterNUICallback('getCombineItem', function(data, cb)
cb(QBCore.Shared.Items[data.item])
end)

RegisterNUICallback("CloseInventory", function()
if currentOtherInventory == "none-inv" then
CurrentDrop = nil
CurrentVehicle = nil
CurrentGlovebox = nil
CurrentStash = nil
SetNuiFocus(false, false)
inInventory = false
ClearPedTasks(PlayerPedId())
return
end
if CurrentVehicle ~= nil then
CloseTrunk()
TriggerServerEvent("inventory:server:SaveInventory", "trunk", CurrentVehicle)
CurrentVehicle = nil
elseif CurrentGlovebox ~= nil then
TriggerServerEvent("inventory:server:SaveInventory", "glovebox", CurrentGlovebox)
CurrentGlovebox = nil
elseif CurrentStash ~= nil then
TriggerServerEvent("inventory:server:SaveInventory", "stash", CurrentStash)
CurrentStash = nil
else
TriggerServerEvent("inventory:server:SaveInventory", "drop", CurrentDrop)
CurrentDrop = nil
end
SetNuiFocus(false, false)
inInventory = false
end)

RegisterNUICallback("UseItem", function(data)
TriggerServerEvent("inventory:server:UseItem", data.inventory, data.item)
end)

RegisterNUICallback("combineItem", function(data)
Wait(150)
TriggerServerEvent('inventory:server:combineItem', data.reward, data.fromItem, data.toItem)
end)

RegisterNUICallback('combineWithAnim', function(data)
local ped = PlayerPedId()
local combineData = data.combineData
local aDict = combineData.anim.dict
local aLib = combineData.anim.lib
local animText = combineData.anim.text
local animTimeout = combineData.anim.timeOut

QBCore.Functions.Progressbar("combine_anim", animText, animTimeout, false, true, {
disableMovement = false,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = aDict,
anim = aLib,
flags = 16,
}, {}, {}, function() -- Done
StopAnimTask(ped, aDict, aLib, 1.0)
TriggerServerEvent('inventory:server:combineItem', combineData.reward, data.requiredItem, data.usedItem)
end, function() -- Cancel
StopAnimTask(ped, aDict, aLib, 1.0)
QBCore.Functions.Notify("Failed!", "error")
end)
end)

RegisterNUICallback("SetInventoryData", function(data)
TriggerServerEvent("inventory:server:SetInventoryData", data.fromInventory, data.toInventory, data.fromSlot, data.toSlot, data.fromAmount, data.toAmount)
end)

RegisterNUICallback("PlayDropSound", function()
PlaySound(-1, "CLICK_BACK", "WEB_NAVIGATION_SOUNDS_PHONE", 0, 0, 1)
end)

RegisterNUICallback("PlayDropFail", function()
PlaySound(-1, "Place_Prop_Fail", "DLC_Dmod_Prop_Editor_Sounds", 0, 0, 1)
end)

RegisterNUICallback("GiveItem", function(data)
local player, distance = QBCore.Functions.GetClosestPlayer(GetEntityCoords(PlayerPedId()))
if player ~= -1 and distance < 3 then
if (data.inventory == 'player') then
local playerId = GetPlayerServerId(player)
SetCurrentPedWeapon(PlayerPedId(),'WEAPON_UNARMED',true)
TriggerServerEvent("inventory:server:GiveItem", playerId, data.item.name, data.amount, data.item.slot)
else
QBCore.Functions.Notify("You do not own this item!", "error")
end
else
QBCore.Functions.Notify("No one nearby!", "error")
end
end)

-- Threads

CreateThread(function()
while true do
local sleep = 1000
if DropsNear then
for k, v in pairs(DropsNear) do
if DropsNear[k] then
sleep = 0
DrawMarker(2, v.coords.x, v.coords.y, v.coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 120, 10, 20, 155, false, false, false, 1, false, false, false)
end
end
end
Wait(sleep)
end
end)

CreateThread(function()
while true do
if Drops and next(Drops) then
local pos = GetEntityCoords(PlayerPedId(), true)
for k, v in pairs(Drops) do
if Drops[k] then
local dist = #(pos - vector3(v.coords.x, v.coords.y, v.coords.z))
if dist < 7.5 then
DropsNear[k] = v
if dist < 2 then
CurrentDrop = k
else
CurrentDrop = nil
end
else
DropsNear[k] = nil
end
end
end
else
DropsNear = {}
end
Wait(500)
end
end)

CreateThread(function()
while true do
local sleep = 1000
if LocalPlayer.state['isLoggedIn'] then
local pos = GetEntityCoords(PlayerPedId())
local craftObject = GetClosestObjectOfType(pos, 2.0, Config.CraftingObject, false, false, false)
if craftObject ~= 0 then
local objectPos = GetEntityCoords(craftObject)
if #(pos - objectPos) < 1.5 then
sleep = 0
DrawText3Ds(objectPos.x, objectPos.y, objectPos.z + 1.0, "~g~E~w~ - Craft")
if IsControlJustReleased(0, 38) then
local crafting = {}
crafting.label = "Crafting"
crafting.items = GetThresholdItems()
TriggerServerEvent("inventory:server:OpenInventory", "crafting", math.random(1, 99), crafting)
sleep = 100
end
end
end
end
Wait(sleep)
end
end)

CreateThread(function()
while true do
local sleep = 1000
if LocalPlayer.state['isLoggedIn'] then
local pos = GetEntityCoords(PlayerPedId())
local distance = #(pos - Config.AttachmentCraftingLocation)
if distance < 10 then
if distance < 1.5 then
sleep = 0
DrawText3Ds(Config.AttachmentCraftingLocation, "~g~E~w~ - Craft")
if IsControlJustPressed(0, 38) then
local crafting = {}
crafting.label = "Attachment Crafting"
crafting.items = GetAttachmentThresholdItems()
TriggerServerEvent("inventory:server:OpenInventory", "attachment_crafting", math.random(1, 99), crafting)
sleep = 100
end
end
end
end
Wait(sleep)
end
end)


kod satırları bunlar fakat bulamadım malesef clinet/main.lua içindeki
 
DF
Yeni qb-core kullanıyorsunuz muhtemelen. qb-inventory client içinde muhtemelen registerkeymapping nativesi ile eklenmiştir. En sondaki tuşu değiştirin düzelecektir.

-- Variables

local QBCore = exports['qb-core']:GetCoreObject()
local PlayerData = QBCore.Functions.GetPlayerData()
local inInventory = false
local currentWeapon = nil
local CurrentWeaponData = {}
local currentOtherInventory = nil
local Drops = {}
local CurrentDrop = nil
local DropsNear = {}
local CurrentVehicle = nil
local CurrentGlovebox = nil
local CurrentStash = nil
local isCrafting = false
local isHotbar = false
local itemInfos = {}

-- Functions

local function GetClosestVending()
local ped = PlayerPedId()
local pos = GetEntityCoords(ped)
local object = nil
for _, machine in pairs(Config.VendingObjects) do
local ClosestObject = GetClosestObjectOfType(pos.x, pos.y, pos.z, 0.75, GetHashKey(machine), 0, 0, 0)
if ClosestObject ~= 0 then
if object == nil then
object = ClosestObject
end
end
end
return object
end

local function DrawText3Ds(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x,y,z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end

local function FormatWeaponAttachments(itemdata)
local attachments = {}
itemdata.name = itemdata.name:upper()
if itemdata.info.attachments ~= nil and next(itemdata.info.attachments) ~= nil then
for k, v in pairs(itemdata.info.attachments) do
if WeaponAttachments[itemdata.name] ~= nil then
for key, value in pairs(WeaponAttachments[itemdata.name]) do
if value.component == v.component then
item = value.item
attachments[#attachments+1] = {
attachment = key,
label = QBCore.Shared.Items[item].label
--label = value.label
}
end
end
end
end
end
return attachments
end

local function IsBackEngine(vehModel)
if BackEngineVehicles[vehModel] then return true end
return false
end

local function OpenTrunk()
local vehicle = QBCore.Functions.GetClosestVehicle()
while (not HasAnimDictLoaded("amb@prop_human_bum_bin@idle_b")) do
RequestAnimDict("amb@prop_human_bum_bin@idle_b")
Wait(100)
end
TaskPlayAnim(PlayerPedId(), "amb@prop_human_bum_bin@idle_b", "idle_d", 4.0, 4.0, -1, 50, 0, false, false, false)
if (IsBackEngine(GetEntityModel(vehicle))) then
SetVehicleDoorOpen(vehicle, 4, false, false)
else
SetVehicleDoorOpen(vehicle, 5, false, false)
end
end

local function CloseTrunk()
local vehicle = QBCore.Functions.GetClosestVehicle()
while (not HasAnimDictLoaded("amb@prop_human_bum_bin@idle_b")) do
RequestAnimDict("amb@prop_human_bum_bin@idle_b")
Wait(100)
end
TaskPlayAnim(PlayerPedId(), "amb@prop_human_bum_bin@idle_b", "exit", 4.0, 4.0, -1, 50, 0, false, false, false)
if (IsBackEngine(GetEntityModel(vehicle))) then
SetVehicleDoorShut(vehicle, 4, false)
else
SetVehicleDoorShut(vehicle, 5, false)
end
end

local function closeInventory()
SendNUIMessage({
action = "close",
})
end

local function ToggleHotbar(toggle)
local HotbarItems = {
[1] = PlayerData.items[1],
[2] = PlayerData.items[2],
[3] = PlayerData.items[3],
[4] = PlayerData.items[4],
[5] = PlayerData.items[5],
[41] = PlayerData.items[41],
}

if toggle then
SendNUIMessage({
action = "toggleHotbar",
open = true,
items = HotbarItems
})
else
SendNUIMessage({
action = "toggleHotbar",
open = false,
})
end
end

local function LoadAnimDict(dict)
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Wait(0)
end
end

local function openAnim()
LoadAnimDict('pickup_object')
TaskPlayAnim(PlayerPedId(),'pickup_object', 'putdown_low', 5.0, 1.5, 1.0, 48, 0.0, 0, 0, 0)
end

local function ItemsToItemInfo()
itemInfos = {
[1] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 22x, " ..QBCore.Shared.Items["plastic"]["label"] .. ": 32x."},
[2] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 30x, " ..QBCore.Shared.Items["plastic"]["label"] .. ": 42x."},
[3] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 30x, " ..QBCore.Shared.Items["plastic"]["label"] .. ": 45x, "..QBCore.Shared.Items["aluminum"]["label"] .. ": 28x."},
[4] = {costs = QBCore.Shared.Items["electronickit"]["label"] .. ": 2x, " ..QBCore.Shared.Items["plastic"]["label"] .. ": 52x, "..QBCore.Shared.Items["steel"]["label"] .. ": 40x."},
[5] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 10x, " ..QBCore.Shared.Items["plastic"]["label"] .. ": 50x, "..QBCore.Shared.Items["aluminum"]["label"] .. ": 30x, "..QBCore.Shared.Items["iron"]["label"] .. ": 17x, "..QBCore.Shared.Items["electronickit"]["label"] .. ": 1x."},
[6] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 36x, " ..QBCore.Shared.Items["steel"]["label"] .. ": 24x, "..QBCore.Shared.Items["aluminum"]["label"] .. ": 28x."},
[7] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 32x, " ..QBCore.Shared.Items["steel"]["label"] .. ": 43x, "..QBCore.Shared.Items["plastic"]["label"] .. ": 61x."},
[8] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 50x, " ..QBCore.Shared.Items["steel"]["label"] .. ": 37x, "..QBCore.Shared.Items["copper"]["label"] .. ": 26x."},
[9] = {costs = QBCore.Shared.Items["iron"]["label"] .. ": 60x, " ..QBCore.Shared.Items["glass"]["label"] .. ": 30x."},
[10] = {costs = QBCore.Shared.Items["aluminum"]["label"] .. ": 60x, " ..QBCore.Shared.Items["glass"]["label"] .. ": 30x."},
[11] = {costs = QBCore.Shared.Items["iron"]["label"] .. ": 33x, " ..QBCore.Shared.Items["steel"]["label"] .. ": 44x, "..QBCore.Shared.Items["plastic"]["label"] .. ": 55x, "..QBCore.Shared.Items["aluminum"]["label"] .. ": 22x."},
[12] = {costs = QBCore.Shared.Items["iron"]["label"] .. ": 50x, " ..QBCore.Shared.Items["steel"]["label"] .. ": 50x, "..QBCore.Shared.Items["screwdriverset"]["label"] .. ": 3x, "..QBCore.Shared.Items["advancedlockpick"]["label"] .. ": 2x."},
}

local items = {}
for k, item in pairs(Config.CraftingItems) do
local itemInfo = QBCore.Shared.Items[item.name:lower()]
items[item.slot] = {
name = itemInfo["name"],
amount = tonumber(item.amount),
info = itemInfos[item.slot],
label = itemInfo["label"],
description = itemInfo["description"] or "",
weight = itemInfo["weight"],
type = itemInfo["type"],
unique = itemInfo["unique"],
useable = itemInfo["useable"],
image = itemInfo["image"],
slot = item.slot,
costs = item.costs,
threshold = item.threshold,
points = item.points,
}
end
Config.CraftingItems = items
end

local function SetupAttachmentItemsInfo()
itemInfos = {
[1] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 140x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 250x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 60x"},
[2] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 165x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 285x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 75x"},
[3] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 190x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 305x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 85x, " .. QBCore.Shared.Items["smg_extendedclip"]["label"] .. ": 1x"},
[4] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 205x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 340x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 110x, " .. QBCore.Shared.Items["smg_extendedclip"]["label"] .. ": 2x"},
[5] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 230x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 365x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 130x"},
[6] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 255x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 390x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 145x"},
[7] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 270x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 435x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 155x"},
[8] = {costs = QBCore.Shared.Items["metalscrap"]["label"] .. ": 300x, " .. QBCore.Shared.Items["steel"]["label"] .. ": 469x, " .. QBCore.Shared.Items["rubber"]["label"] .. ": 170x"},
}

local items = {}
for k, item in pairs(Config.AttachmentCrafting["items"]) do
local itemInfo = QBCore.Shared.Items[item.name:lower()]
items[item.slot] = {
name = itemInfo["name"],
amount = tonumber(item.amount),
info = itemInfos[item.slot],
label = itemInfo["label"],
description = itemInfo["description"] or "",
weight = itemInfo["weight"],
unique = itemInfo["unique"],
useable = itemInfo["useable"],
image = itemInfo["image"],
slot = item.slot,
costs = item.costs,
threshold = item.threshold,
points = item.points,
}
end
Config.AttachmentCrafting["items"] = items
end

local function GetThresholdItems()
ItemsToItemInfo()
local items = {}
for k, item in pairs(Config.CraftingItems) do
if PlayerData.metadata["craftingrep"] >= Config.CraftingItems[k].threshold then
items[k] = Config.CraftingItems[k]
end
end
return items
end

local function GetAttachmentThresholdItems()
SetupAttachmentItemsInfo()
local items = {}
for k, item in pairs(Config.AttachmentCrafting["items"]) do
if PlayerData.metadata["attachmentcraftingrep"] >= Config.AttachmentCrafting["items"][k].threshold then
items[k] = Config.AttachmentCrafting["items"][k]
end
end
return items
end

-- Events

RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
LocalPlayer.state:set("inv_busy", false, true)
PlayerData = QBCore.Functions.GetPlayerData()
end)

RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
LocalPlayer.state:set("inv_busy", true, true)
PlayerData = {}
end)

RegisterNetEvent('QBCore:player:SetPlayerData', function(val)
PlayerData = val
end)

RegisterNetEvent('inventory:client:CheckOpenState', function(type, id, label)
local name = QBCore.Shared.SplitStr(label, "-")[2]
if type == "stash" then
if name ~= CurrentStash or CurrentStash == nil then
TriggerServerEvent('inventory:server:SetIsOpenState', false, type, id)
end
elseif type == "trunk" then
if name ~= CurrentVehicle or CurrentVehicle == nil then
TriggerServerEvent('inventory:server:SetIsOpenState', false, type, id)
end
elseif type == "glovebox" then
if name ~= CurrentGlovebox or CurrentGlovebox == nil then
TriggerServerEvent('inventory:server:SetIsOpenState', false, type, id)
end
elseif type == "drop" then
if name ~= CurrentDrop or CurrentDrop == nil then
TriggerServerEvent('inventory:server:SetIsOpenState', false, type, id)
end
end
end)

RegisterNetEvent('weapons:client:SetCurrentWeapon', function(data, bool)
CurrentWeaponData = data or {}
end)

RegisterNetEvent('inventory:client:ItemBox', function(itemData, type)
SendNUIMessage({
action = "itemBox",
item = itemData,
type = type
})
end)

RegisterNetEvent('inventory:client:requiredItems', function(items, bool)
local itemTable = {}
if bool then
for k, v in pairs(items) do
itemTable[#itemTable+1] = {
item = items[k].name,
label = QBCore.Shared.Items[items[k].name]["label"],
image = items[k].image,
}
end
end

SendNUIMessage({
action = "requiredItem",
items = itemTable,
toggle = bool
})
end)

RegisterNetEvent('inventory:server:RobPlayer', function(TargetId)
SendNUIMessage({
action = "RobMoney",
TargetId = TargetId,
})
end)

RegisterNetEvent('inventory:client:OpenInventory', function(PlayerAmmo, inventory, other)
if not IsEntityDead(PlayerPedId()) then
ToggleHotbar(false)
SetNuiFocus(true, true)
if other then
currentOtherInventory = other.name
end
SendNUIMessage({
action = "open",
inventory = inventory,
slots = MaxInventorySlots,
other = other,
maxweight = QBCore.Config.Player.MaxWeight,
Ammo = PlayerAmmo,
maxammo = Config.MaximumAmmoValues,
})
inInventory = true
end
end)

RegisterNetEvent('inventory:client:UpdatePlayerInventory', function(isError)
SendNUIMessage({
action = "update",
inventory = PlayerData.items,
maxweight = QBCore.Config.Player.MaxWeight,
slots = MaxInventorySlots,
error = isError,
})
end)

RegisterNetEvent('inventory:client:CraftItems', function(itemName, itemCosts, amount, toSlot, points)
local ped = PlayerPedId()
SendNUIMessage({
action = "close",
})
isCrafting = true
QBCore.Functions.Progressbar("repair_vehicle", "Crafting..", (math.random(2000, 5000) * amount), false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = "mini@repair",
anim = "fixing_a_player",
flags = 16,
}, {}, {}, function() -- Done
StopAnimTask(ped, "mini@repair", "fixing_a_player", 1.0)
TriggerServerEvent("inventory:server:CraftItems", itemName, itemCosts, amount, toSlot, points)
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items[itemName], 'add')
isCrafting = false
end, function() -- Cancel
StopAnimTask(ped, "mini@repair", "fixing_a_player", 1.0)
QBCore.Functions.Notify("Failed", "error")
isCrafting = false
end)
end)

RegisterNetEvent('inventory:client:CraftAttachment', function(itemName, itemCosts, amount, toSlot, points)
local ped = PlayerPedId()
SendNUIMessage({
action = "close",
})
isCrafting = true
QBCore.Functions.Progressbar("repair_vehicle", "Crafting..", (math.random(2000, 5000) * amount), false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = "mini@repair",
anim = "fixing_a_player",
flags = 16,
}, {}, {}, function() -- Done
StopAnimTask(ped, "mini@repair", "fixing_a_player", 1.0)
TriggerServerEvent("inventory:server:CraftAttachment", itemName, itemCosts, amount, toSlot, points)
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items[itemName], 'add')
isCrafting = false
end, function() -- Cancel
StopAnimTask(ped, "mini@repair", "fixing_a_player", 1.0)
QBCore.Functions.Notify("Failed", "error")
isCrafting = false
end)
end)

RegisterNetEvent('inventory:client:pickupSnowballs', function()
local ped = PlayerPedId()
LoadAnimDict('anim@mp_snowball')
TaskPlayAnim(ped, 'anim@mp_snowball', 'pickup_snowball', 3.0, 3.0, -1, 0, 1, 0, 0, 0)
QBCore.Functions.Progressbar("pickupsnowball", "Collecting snowballs..", 1500, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Done
ClearPedTasks(ped)
TriggerServerEvent('QBCore:Server:AddItem', "snowball", 1)
TriggerEvent('inventory:client:ItemBox', QBCore.Shared.Items["snowball"], "add")
end, function() -- Cancel
ClearPedTasks(ped)
QBCore.Functions.Notify("Canceled", "error")
end)
end)

RegisterNetEvent('inventory:client:UseSnowball', function(amount)
local ped = PlayerPedId()
GiveWeaponToPed(ped, `weapon_snowball`, amount, false, false)
SetPedAmmo(ped, `weapon_snowball`, amount)
SetCurrentPedWeapon(ped, `weapon_snowball`, true)
end)

RegisterNetEvent('inventory:client:UseWeapon', function(weaponData, shootbool)
local ped = PlayerPedId()
local weaponName = tostring(weaponData.name)
if currentWeapon == weaponName then
SetCurrentPedWeapon(ped, `WEAPON_UNARMED`, true)
RemoveAllPedWeapons(ped, true)
TriggerEvent('weapons:client:SetCurrentWeapon', nil, shootbool)
currentWeapon = nil
elseif weaponName == "weapon_stickybomb" or weaponName == "weapon_pipebomb" or weaponName == "weapon_smokegrenade" or weaponName == "weapon_flare" or weaponName == "weapon_proxmine" or weaponName == "weapon_ball" or weaponName == "weapon_molotov" or weaponName == "weapon_grenade" or weaponName == "weapon_bzgas" then
GiveWeaponToPed(ped, GetHashKey(weaponName), 1, false, false)
SetPedAmmo(ped, GetHashKey(weaponName), 1)
SetCurrentPedWeapon(ped, GetHashKey(weaponName), true)
TriggerEvent('weapons:client:SetCurrentWeapon', weaponData, shootbool)
currentWeapon = weaponName
elseif weaponName == "weapon_snowball" then
GiveWeaponToPed(ped, GetHashKey(weaponName), 10, false, false)
SetPedAmmo(ped, GetHashKey(weaponName), 10)
SetCurrentPedWeapon(ped, GetHashKey(weaponName), true)
TriggerServerEvent('QBCore:Server:RemoveItem', weaponName, 1)
TriggerEvent('weapons:client:SetCurrentWeapon', weaponData, shootbool)
currentWeapon = weaponName
else
TriggerEvent('weapons:client:SetCurrentWeapon', weaponData, shootbool)
QBCore.Functions.TriggerCallback("weapon:server:GetWeaponAmmo", function(result)
local ammo = tonumber(result)
if weaponName == "weapon_petrolcan" or weaponName == "weapon_fireextinguisher" then
ammo = 4000
end
GiveWeaponToPed(ped, GetHashKey(weaponName), 0, false, false)
SetPedAmmo(ped, GetHashKey(weaponName), ammo)
SetCurrentPedWeapon(ped, GetHashKey(weaponName), true)
if weaponData.info.attachments ~= nil then
for _, attachment in pairs(weaponData.info.attachments) do
GiveWeaponComponentToPed(ped, GetHashKey(weaponName), GetHashKey(attachment.component))
end
end
currentWeapon = weaponName
end, CurrentWeaponData)
end
end)

RegisterNetEvent('inventory:client:CheckWeapon', function(weaponName)
local ped = PlayerPedId()
if currentWeapon == weaponName then
TriggerEvent('weapons:ResetHolster')
SetCurrentPedWeapon(ped, `WEAPON_UNARMED`, true)
RemoveAllPedWeapons(ped, true)
currentWeapon = nil
end
end)

RegisterNetEvent('inventory:client:AddDropItem', function(dropId, player, coords)
local forward = GetEntityForwardVector(GetPlayerPed(GetPlayerFromServerId(player)))
local x, y, z = table.unpack(coords + forward * 0.5)
Drops[dropId] = {
id = dropId,
coords = {
x = x,
y = y,
z = z - 0.3,
},
}
end)

RegisterNetEvent('inventory:client:RemoveDropItem', function(dropId)
Drops[dropId] = nil
DropsNear[dropId] = nil
end)

RegisterNetEvent('inventory:client:DropItemAnim', function()
local ped = PlayerPedId()
SendNUIMessage({
action = "close",
})
RequestAnimDict("pickup_object")
while not HasAnimDictLoaded("pickup_object") do
Wait(7)
end
TaskPlayAnim(ped, "pickup_object" ,"pickup_low" ,8.0, -8.0, -1, 1, 0, false, false, false )
Wait(2000)
ClearPedTasks(ped)
end)

RegisterNetEvent('inventory:client:SetCurrentStash', function(stash)
CurrentStash = stash
end)

-- Commands

RegisterCommand('closeinv', function()
closeInventory()
end, false)

RegisterCommand('inventory', function()
if not isCrafting and not inInventory then
if not PlayerData.metadata["isdead"] and not PlayerData.metadata["inlaststand"] and not PlayerData.metadata["ishandcuffed"] and not IsPauseMenuActive() then
local ped = PlayerPedId()
local curVeh = nil
local VendingMachine = GetClosestVending()

if IsPedInAnyVehicle(ped) then -- Is Player In Vehicle
local vehicle = GetVehiclePedIsIn(ped, false)
CurrentGlovebox = QBCore.Functions.GetPlate(vehicle)
curVeh = vehicle
CurrentVehicle = nil
else
local vehicle = QBCore.Functions.GetClosestVehicle()
if vehicle ~= 0 and vehicle ~= nil then
local pos = GetEntityCoords(ped)
local trunkpos = GetOffsetFromEntityInWorldCoords(vehicle, 0, -2.5, 0)
if (IsBackEngine(GetEntityModel(vehicle))) then
trunkpos = GetOffsetFromEntityInWorldCoords(vehicle, 0, 2.5, 0)
end
if #(pos - trunkpos) < 2.0 and not IsPedInAnyVehicle(ped) then
if GetVehicleDoorLockStatus(vehicle) < 2 then
CurrentVehicle = QBCore.Functions.GetPlate(vehicle)
curVeh = vehicle
CurrentGlovebox = nil
else
QBCore.Functions.Notify("Vehicle Locked", "error")
return
end
else
CurrentVehicle = nil
end
else
CurrentVehicle = nil
end
end

if CurrentVehicle then -- Trunk
local vehicleClass = GetVehicleClass(curVeh)
local maxweight = 0
local slots = 0
if vehicleClass == 0 then
maxweight = 38000
slots = 30
elseif vehicleClass == 1 then
maxweight = 50000
slots = 40
elseif vehicleClass == 2 then
maxweight = 75000
slots = 50
elseif vehicleClass == 3 then
maxweight = 42000
slots = 35
elseif vehicleClass == 4 then
maxweight = 38000
slots = 30
elseif vehicleClass == 5 then
maxweight = 30000
slots = 25
elseif vehicleClass == 6 then
maxweight = 30000
slots = 25
elseif vehicleClass == 7 then
maxweight = 30000
slots = 25
elseif vehicleClass == 8 then
maxweight = 15000
slots = 15
elseif vehicleClass == 9 then
maxweight = 60000
slots = 35
elseif vehicleClass == 12 then
maxweight = 120000
slots = 35
elseif vehicleClass == 13 then
maxweight = 0
slots = 0
elseif vehicleClass == 14 then
maxweight = 120000
slots = 50
elseif vehicleClass == 15 then
maxweight = 120000
slots = 50
elseif vehicleClass == 16 then
maxweight = 120000
slots = 50
else
maxweight = 60000
slots = 35
end
local other = {
maxweight = maxweight,
slots = slots,
}
TriggerServerEvent("inventory:server:OpenInventory", "trunk", CurrentVehicle, other)
OpenTrunk()
elseif CurrentGlovebox then
TriggerServerEvent("inventory:server:OpenInventory", "glovebox", CurrentGlovebox)
elseif CurrentDrop then
TriggerServerEvent("inventory:server:OpenInventory", "drop", CurrentDrop)
elseif VendingMachine then
local ShopItems = {}
ShopItems.label = "Vending Machine"
ShopItems.items = Config.VendingItem
ShopItems.slots = #Config.VendingItem
TriggerServerEvent("inventory:server:OpenInventory", "shop", "Vendingshop_"..math.random(1, 99), ShopItems)
else
openAnim()
TriggerServerEvent("inventory:server:OpenInventory")
end
end
end
end)

RegisterKeyMapping('inventory', 'Open Inventory', 'keyboard', 'TAB')

RegisterCommand('hotbar', function()
isHotbar = not isHotbar
if not PlayerData.metadata["isdead"] and not PlayerData.metadata["inlaststand"] and not PlayerData.metadata["ishandcuffed"] and not IsPauseMenuActive() then
ToggleHotbar(isHotbar)
end
end)

RegisterKeyMapping('hotbar', 'Toggles keybind slots', 'keyboard', 'z')

for i = 1, 6 do
RegisterCommand('slot' .. i,function()
if not PlayerData.metadata["isdead"] and not PlayerData.metadata["inlaststand"] and not PlayerData.metadata["ishandcuffed"] and not IsPauseMenuActive() then
if i == 6 then
i = MaxInventorySlots
end
TriggerServerEvent("inventory:server:UseItemSlot", i)
end
end)
RegisterKeyMapping('slot' .. i, 'Uses the item in slot ' .. i, 'keyboard', i)
end

RegisterNetEvent('qb-inventory:client:giveAnim', function()
LoadAnimDict('mp_common')
TaskPlayAnim(PlayerPedId(), 'mp_common', 'givetake1_b', 8.0, 1.0, -1, 16, 0, 0, 0, 0)
end)

-- NUI

RegisterNUICallback('RobMoney', function(data)
TriggerServerEvent("police:server:RobPlayer", data.TargetId)
end)

RegisterNUICallback('Notify', function(data)
QBCore.Functions.Notify(data.message, data.type)
end)

RegisterNUICallback('GetWeaponData', function(data, cb)
local data = {
WeaponData = QBCore.Shared.Items[data.weapon],
AttachmentData = FormatWeaponAttachments(data.ItemData)
}
cb(data)
end)

RegisterNUICallback('RemoveAttachment', function(data, cb)
local ped = PlayerPedId()
local WeaponData = QBCore.Shared.Items[data.WeaponData.name]
local label = QBCore.Shared.Items
local Attachment = WeaponAttachments[WeaponData.name:upper()][data.AttachmentData.attachment]

QBCore.Functions.TriggerCallback('weapons:server:RemoveAttachment', function(NewAttachments)
if NewAttachments ~= false then
local Attachies = {}
RemoveWeaponComponentFromPed(ped, GetHashKey(data.WeaponData.name), GetHashKey(Attachment.component))
for k, v in pairs(NewAttachments) do
for wep, pew in pairs(WeaponAttachments[WeaponData.name:upper()]) do
if v.component == pew.component then
item = pew.item
Attachies[#Attachies+1] = {
attachment = pew.item,
label = QBCore.Shared.Items[item].label,
}
end
end
end
local DJATA = {
Attachments = Attachies,
WeaponData = WeaponData,
}
cb(DJATA)
else
RemoveWeaponComponentFromPed(ped, GetHashKey(data.WeaponData.name), GetHashKey(Attachment.component))
cb({})
end
end, data.AttachmentData, data.WeaponData)
end)

RegisterNUICallback('getCombineItem', function(data, cb)
cb(QBCore.Shared.Items[data.item])
end)

RegisterNUICallback("CloseInventory", function()
if currentOtherInventory == "none-inv" then
CurrentDrop = nil
CurrentVehicle = nil
CurrentGlovebox = nil
CurrentStash = nil
SetNuiFocus(false, false)
inInventory = false
ClearPedTasks(PlayerPedId())
return
end
if CurrentVehicle ~= nil then
CloseTrunk()
TriggerServerEvent("inventory:server:SaveInventory", "trunk", CurrentVehicle)
CurrentVehicle = nil
elseif CurrentGlovebox ~= nil then
TriggerServerEvent("inventory:server:SaveInventory", "glovebox", CurrentGlovebox)
CurrentGlovebox = nil
elseif CurrentStash ~= nil then
TriggerServerEvent("inventory:server:SaveInventory", "stash", CurrentStash)
CurrentStash = nil
else
TriggerServerEvent("inventory:server:SaveInventory", "drop", CurrentDrop)
CurrentDrop = nil
end
SetNuiFocus(false, false)
inInventory = false
end)

RegisterNUICallback("UseItem", function(data)
TriggerServerEvent("inventory:server:UseItem", data.inventory, data.item)
end)

RegisterNUICallback("combineItem", function(data)
Wait(150)
TriggerServerEvent('inventory:server:combineItem', data.reward, data.fromItem, data.toItem)
end)

RegisterNUICallback('combineWithAnim', function(data)
local ped = PlayerPedId()
local combineData = data.combineData
local aDict = combineData.anim.dict
local aLib = combineData.anim.lib
local animText = combineData.anim.text
local animTimeout = combineData.anim.timeOut

QBCore.Functions.Progressbar("combine_anim", animText, animTimeout, false, true, {
disableMovement = false,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {
animDict = aDict,
anim = aLib,
flags = 16,
}, {}, {}, function() -- Done
StopAnimTask(ped, aDict, aLib, 1.0)
TriggerServerEvent('inventory:server:combineItem', combineData.reward, data.requiredItem, data.usedItem)
end, function() -- Cancel
StopAnimTask(ped, aDict, aLib, 1.0)
QBCore.Functions.Notify("Failed!", "error")
end)
end)

RegisterNUICallback("SetInventoryData", function(data)
TriggerServerEvent("inventory:server:SetInventoryData", data.fromInventory, data.toInventory, data.fromSlot, data.toSlot, data.fromAmount, data.toAmount)
end)

RegisterNUICallback("PlayDropSound", function()
PlaySound(-1, "CLICK_BACK", "WEB_NAVIGATION_SOUNDS_PHONE", 0, 0, 1)
end)

RegisterNUICallback("PlayDropFail", function()
PlaySound(-1, "Place_Prop_Fail", "DLC_Dmod_Prop_Editor_Sounds", 0, 0, 1)
end)

RegisterNUICallback("GiveItem", function(data)
local player, distance = QBCore.Functions.GetClosestPlayer(GetEntityCoords(PlayerPedId()))
if player ~= -1 and distance < 3 then
if (data.inventory == 'player') then
local playerId = GetPlayerServerId(player)
SetCurrentPedWeapon(PlayerPedId(),'WEAPON_UNARMED',true)
TriggerServerEvent("inventory:server:GiveItem", playerId, data.item.name, data.amount, data.item.slot)
else
QBCore.Functions.Notify("You do not own this item!", "error")
end
else
QBCore.Functions.Notify("No one nearby!", "error")
end
end)

-- Threads

CreateThread(function()
while true do
local sleep = 1000
if DropsNear then
for k, v in pairs(DropsNear) do
if DropsNear[k] then
sleep = 0
DrawMarker(2, v.coords.x, v.coords.y, v.coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.15, 120, 10, 20, 155, false, false, false, 1, false, false, false)
end
end
end
Wait(sleep)
end
end)

CreateThread(function()
while true do
if Drops and next(Drops) then
local pos = GetEntityCoords(PlayerPedId(), true)
for k, v in pairs(Drops) do
if Drops[k] then
local dist = #(pos - vector3(v.coords.x, v.coords.y, v.coords.z))
if dist < 7.5 then
DropsNear[k] = v
if dist < 2 then
CurrentDrop = k
else
CurrentDrop = nil
end
else
DropsNear[k] = nil
end
end
end
else
DropsNear = {}
end
Wait(500)
end
end)

CreateThread(function()
while true do
local sleep = 1000
if LocalPlayer.state['isLoggedIn'] then
local pos = GetEntityCoords(PlayerPedId())
local craftObject = GetClosestObjectOfType(pos, 2.0, Config.CraftingObject, false, false, false)
if craftObject ~= 0 then
local objectPos = GetEntityCoords(craftObject)
if #(pos - objectPos) < 1.5 then
sleep = 0
DrawText3Ds(objectPos.x, objectPos.y, objectPos.z + 1.0, "~g~E~w~ - Craft")
if IsControlJustReleased(0, 38) then
local crafting = {}
crafting.label = "Crafting"
crafting.items = GetThresholdItems()
TriggerServerEvent("inventory:server:OpenInventory", "crafting", math.random(1, 99), crafting)
sleep = 100
end
end
end
end
Wait(sleep)
end
end)

CreateThread(function()
while true do
local sleep = 1000
if LocalPlayer.state['isLoggedIn'] then
local pos = GetEntityCoords(PlayerPedId())
local distance = #(pos - Config.AttachmentCraftingLocation)
if distance < 10 then
if distance < 1.5 then
sleep = 0
DrawText3Ds(Config.AttachmentCraftingLocation, "~g~E~w~ - Craft")
if IsControlJustPressed(0, 38) then
local crafting = {}
crafting.label = "Attachment Crafting"
crafting.items = GetAttachmentThresholdItems()
TriggerServerEvent("inventory:server:OpenInventory", "attachment_crafting", math.random(1, 99), crafting)
sleep = 100
end
end
end
end
Wait(sleep)
end
end)

kod satırları bunlar fakat bulanadım
 
DF
RegisterKeyMapping('radialmenu', Lang:t("general.command_description"), 'keyboard', 'F3') Yaptım fakat hala aynı F1 ile çalışıyor.


dostum standart keybindi değiştirmizsin şu saatten sonra sunucuna giren herkes f3 le açar ama sen eskiden f1 le açtığın için fivem f1 diye kaydetmiş. esc > ayarlar > keybinds> fivem > qb-radialmenu tuşunu değiştir fix
 
DF

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